Thursday, August 13, 2009

The new 500

Nenikekamen! At the end I managed to complete the car. It’s rendered and I’m pretty happy with that.


This image is a very simple compositing of the Original Rendering and an Ambient Occlusion blended in multiply mode (obviously).

As promised, which are the most important thing to keep in mind when you model a car?

- Being patient. Modeling is all about being patient and remembering that whatever you will do will be somehow seen and if you don’t do something it will be seen even better
- Start studying. In this case what’s important is to understand which lines are important for the profile. Understood this part, model them first, then do everyhing else
- Starting with the NURBS modeling is a great way to have enough definition on every part and do not have too much
- Dividet et impera. Understand how to model every piece alone and if you can extract it from the main mesh, do it. Everything will be easier.
- Always think for level of detail. Remember that you have to start with low res and then add it. Try to keep on the whole model always the same amount of resolution. Don’t focus only on one piece doing it perfectly and then do the others. You could understand too late where the resolution is needed and where it’s not.

I think that those are the most important things to rember and they should work (except for the NURBS and the extract) in almost every modeling.

Hope you like.

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Here’s the last modeling I’m working on. It’s not finished, obviously, but I wanted to show this first part. Unlukly the time is never enough to complete this job. Probably I’ll manage to next week.


Then I’ll update the post and write down some notes on car-modeling (simply to remember them and at the same time share something I hope can be useful for somebody else)

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